Simone wraps up her first storyline, with Batgirl defeating Mirror, but, like the previous issue, there is a lot more than that going on here. The compelling part of this series remains Barbara's personal struggle in the wake of regaining the use of her legs. She struggles to open up to those close to her. In a touching scene here, she begins to relate some of her past to her new roommate, a virtual stranger. With two characters sitting on the floor, talking under the lights of a Christmas tree, it's a powerful scene. She struggles to understand Mirror's motivations of punishing people who should have died, as she herself was the recipient of a second chance. Simone is at her best in her portrayal of Barbara. For a seemingly bright and exuberant woman and superhero, she is full of darkness and sadness, and it makes this title much more than a typical superhero book. Even her attack on some back alley thugs has a strong intensity and anger to it. The resolution of the Mirror storyline is a bit less successful. Simone is certainly refining her battle scenes, as the narration is well-placed here, not overpowering the action. And the comparison of Mirror and Barbara's personal issues is well-conveyed. I just don't know if, as a plot, this reached a strong conclusion. Yes, Batgirl defeats him, but was there any more to his story than that? His defeat marks the end of the story, and I just felt like there should have been a bit more to it. Syaf's pencils remain dynamic and energetic, nailing the numerous action scenes along with the quieter moments very well. It's a strong title that is still going through a bit of growing pains - fantastic character work, but plotting and pacing that still have a few issues to iron out.
Frankenstein: Agent of S.H.A.D.E.#4 - Jeff Lemire/Alberto Ponticelli
This issue wraps up the first story, and it's doing what the series does best - over-the-top action scenes involving bizarre creatures and brutal tactics, with a tongue-in-cheek sense of humour and fantastic artwork. Lemire has the action unfolding on two fronts. Lady Frankentstein leads some of the monsters in a land assault, while Frankenstein and Dr. Mazursky again take to the oceans. Lemire wonderfully paces the scenes that flip between these two groups, as well as those of the S.H.A.D.E. executives monitoring everything, for maximum humour potential. The underwater scenes in particular are great, with Mazursky developing a connection to the parentless sea creatures and Ponticelli slaying on the visuals. On land, Lady Frankenstein is developing into a fun character, tearing into her underlings at every opportunity. This book is just pure fun through and through, and embraces a wild tone and pace. Multiple times in this issue, a splash page of one of the hideous parent monsters is used as a big reveal. Lemire seems to be consciously using the same tactic, but it works every time, due to the gritty, wild visuals and the self-aware humour behind it. The team dynamic remains a highlight of the book, as does Frankenstein's personality. He is gruff and unimpressed with almost everything. And instead of looking further into a problem, he'd rather just stab someone or pull out one of their organs and move on. All of this is treated in such a deadpan manner, that it can't help but be funny. I will say that after such a big action issue, I'm ready for a bit of a change of pace or a bit more depth to be added. As long as Lemire keeps this book's distinctive sense of humour intact, I can't see how he could go wrong taking the story in different directions. A stellar book.
Grifter#4 - Nathan Edmondson/Scott Clark
From solicitations, it appears artists CAFU has moved off this title, replaced by Scott Clark. With all due respect, it is a step down in visual quality. I wouldn't usually give the art such prominence, but this such a major shift that it changed the whole reading experience. Gone are CAFU's crisp figures, strong panel arrangements, great story flow, and simple backgrounds and settings. Replacing them are an Image style that never left the 90s, ugly figures, hideous and distracting computer-generated backgrounds that look 15 years old, and a loss of any distinctive visual tone for the book. I really hope another artist can be brought in, because I'm still enjoying the story here. Edmondson has the ability to craft a fast-paced thriller, with the right amount of double-crossing and action scenes, and I'm genuinely interested in the story. Cole Cash is an enjoyable protagonist, confident and capable, but still struggling to make sense of the alien conspiracy he's been dragged into. And the involvement of Green Arrow here is surprisingly natural, with one of the aliens leading Cash to GA's company. Their interaction works well. The story, pacing, and mystery elements are all good, but Edmondson is not being met by a capable-enough artist. I wouldn't be harping on this if it was a guest artist, but it appears Clark is here for the foreseeable future.
Batwoman#4 - J.H. Williams III, W. Haden Blackman/J.H. Williams III
Williams and Blackman move forward with the Weeping Woman storyline, granting it more prominence than it has yet received in this title. Some of the character stories are put on the side for the sake of plot movement, but there is still ample characterization here along with some fairly harrowing plot developments. There is a stronger focus on Bette Kane, aka Flamebird, than we've had yet. She is desperate to prove her heroic prowess to Kate, leading to a stunning opening sequence. She takes on one of the Weeping Woman's cronies, only to fail brutally and be left for dead. As so rarely happens in comics, the danger and her injuries feel real. The shock and disbelief in her face about how poorly she did in battle feels real and sad. This battle is juxtaposed with photographic-style art of Kate and Maggie in bed together, evoking Ashley Wood's style, while remaining uniquely Williams' own. It's an excellent opening that sets a tone of unease for the rest of the issue. I like Batwoman finally taking charge on the Weeping Woman case. It has fallen to the side in the face of her personal problems, and, typical of Kate's desperation, it feels like her taking charge of it is a way of taking charge of her life. There's a wonderful splash, where Williams depicts her interrogating of one of the victims' parents through the jagged folds of her cape. In the midst of the investigations, we meet another interesting female character, a medical student who treats injured criminals for extra money. Chase's story continues here, dovetailing with Bette's injuries in scenes that show how cold and driven she is to find Batwoman. It's here that Bette's injuries feel truly real. Chase and her partner have brutally tied her up in a makeshift hospital room solely to get information on Batwoman out of her, and Bette looks near death. There's even a short scene here for Maggie and Kate's relationship to develop. It's another stunning issue, where William's style shifts from painterly, to tableaux, to lighter, cartoonier figures, to harrowing action scenes. The plot action overtakes the characters just slightly, but a compelling story is developing around this strong group of characters.
Superboy#4 - Scott Lobdell/R. B. Silva
This title remains a delight with every issue. The lead character is a great little oddity, struggling to understand the people around him, the conflicting impulses of good and bad within himself, and how to rely on himself. We start to get a lot more information on him from a man named Centerhall within N.O.W.H.E.R.E., learning about his lineage and the purpose behind his creation. Through all of this, the book's off-centre tone remains. Caitlin Fairchild is taken out of the proceedings so quickly, that you can't help but be suspicious about Centerhall and his benevolence towards Superboy. This leads to a sublime sequence in the middle of the book, where Superboy finds himself in the middle of New York during Christmas, completely at odds with the celebrations and merriment of the people around him. He lashes out with property damage, struggling to understand why he feels this way. The antagonists introduced last issue, a young couple given to wanton destruction, reappear her as nice counterparts to Superboy. Should he give into all of his negative, uncaring impulses, he could become them. Instead, he feels a desire to help people and defeats them. Like previous issues, we are kept at a distance from the protagonist, even as he is confronting personal feelings and impulses. For as relatable as some of his struggles may be, his tone is still different from the average person, and it keeps readers at a distance from him. So, even as the plot really begins picking up steam here, Lobdell is still creating an alienating effect between the reader and the characters. For me, it's a compelling, interesting direction that keeps me coming back. Silva's art is also helping in that regard. The characters are wonderfully rendered - quirky, expressive, comical, and attractive. Superboy's reactions to Christmas are wonderful. But the layouts are also strong, with a good emphasis placed on solitary figures and expressions for emphasis. This title continues to spin in interesting directions. It's certainly not what I thought Lobdell was capable of, but it's a fun surprise every month.
Magneto: Not a Hero#2 (of 4) - Skottie Young/Clay Mann, Gabriel Hernandez Walta
I was worried the first issue of this mini was a bit thin on plot, despite a strong portrayal of its lead character. Young adds some depth here, along with some subplots. The simple story of Magneto having to clear his name for crimes Joseph committed is just the backdrop for a more character-oriented story to play out over. That story involves Magneto having to justify his current stance of solidarity with the X-Men to radical villains who think he has wimped out. His speech to Joseph about the type of leader Cyclops has become, and the diminishing role he and Xavier play in the future of mutantkind, is a strong scene. We have heard glimmers of this type of stuff in the main X-books, but it's nice to have more page time and conversation devoted to it. This isn't a simple hero vs. villain story; yes, it becomes that when Joseph isn't satisfied with Magneto's reasons for allying with the X-Men, but the idea was that Magneto, Joseph, and Astra could work together to help mutantkind. There's a lengthy flashback to open the issue, in which Astra revives Joseph's consciousness in the Arctic, where he died. It's fast-paced, with a good flow to the minimal dialogue, and a good showcase for the artwork. Gabriel Hernandez Walta pencils this section, with widescreen panes and splash pages conveying the action with speed and intensity. His figures have some of the better aspects of Adam Kubert's style to them, as well. Clay Mann draws the rest of the issue, in his usually strong style. His expressions and body language are sharp and his closing action scene is kinetic and energetic. Young also adds a subplot, as mentioned, where mutant-hating humans try to fan the flames of hatred caused by Magneto's attack in the first issue. It's fairly standard, but adds another storytelling layer to the main conflict here. So I was pleasantly surprised with this. The first issue was enjoyable, if a bit thin in the story department, but this one explored some different avenues with strong results.
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