This  book still has some kinks to work out, but as Cornell brings the whole  group together for their first mission, the issue gets a real sense of  momentum and energy. The high concept behind the villain is shaping up  to be quite strong, paired with the idea that "cities" exist  underneath  our accepted map of the world, and that the being sent from the moon is  trying to access one under rural Colorado. This leads to a great scene,  where Jack Hawksmoor speaks to the spirits of different cities  (represented by deity-like beings) about what is going on. There are  other great displays of power here, including Projectionist preventing  any media coverage, from news media to blogs,  from discussing Stormwatch's  activities as they fight the moon. There is a an  energy to the proceedings, all leading to a strong ending, and I like  having the team assembled around a common threat. If there's one area  that is still being worked out, it's the characters. For every character  that is being fleshed out, there's another that hasn't much space  devoted to them yet. The book has been moving fast, and covering a lot  of bases, since #1, and this is the result. Still, we're getting a fun  sense of how Adam treats his team, and fun moments of team interaction  throughout. Apollo has wisely been cast as the point of view character,  struggling to accept that his hero status has been elevated to this  superhuman police force and doubting his abilities as he flies off solo to combat the moon. It's a wise choice to have  one member of this group be not completely acclimated to life as an  untouchable superhero yet. Miguel Sepulveda is back to providing full  pencils, and I'm still warming to his style. His otherworldly threats  look great and his human figures are taking shape. I think the only  issue is that they don't always come together on the page for me. The  darker colour palette may contribute to that. Still, it's an enjoyable  book. Cornell is finding his feet more with each issue and the pace and  momentum help create a strong read.
underneath  our accepted map of the world, and that the being sent from the moon is  trying to access one under rural Colorado. This leads to a great scene,  where Jack Hawksmoor speaks to the spirits of different cities  (represented by deity-like beings) about what is going on. There are  other great displays of power here, including Projectionist preventing  any media coverage, from news media to blogs,  from discussing Stormwatch's  activities as they fight the moon. There is a an  energy to the proceedings, all leading to a strong ending, and I like  having the team assembled around a common threat. If there's one area  that is still being worked out, it's the characters. For every character  that is being fleshed out, there's another that hasn't much space  devoted to them yet. The book has been moving fast, and covering a lot  of bases, since #1, and this is the result. Still, we're getting a fun  sense of how Adam treats his team, and fun moments of team interaction  throughout. Apollo has wisely been cast as the point of view character,  struggling to accept that his hero status has been elevated to this  superhuman police force and doubting his abilities as he flies off solo to combat the moon. It's a wise choice to have  one member of this group be not completely acclimated to life as an  untouchable superhero yet. Miguel Sepulveda is back to providing full  pencils, and I'm still warming to his style. His otherworldly threats  look great and his human figures are taking shape. I think the only  issue is that they don't always come together on the page for me. The  darker colour palette may contribute to that. Still, it's an enjoyable  book. Cornell is finding his feet more with each issue and the pace and  momentum help create a strong read.
   underneath  our accepted map of the world, and that the being sent from the moon is  trying to access one under rural Colorado. This leads to a great scene,  where Jack Hawksmoor speaks to the spirits of different cities  (represented by deity-like beings) about what is going on. There are  other great displays of power here, including Projectionist preventing  any media coverage, from news media to blogs,  from discussing Stormwatch's  activities as they fight the moon. There is a an  energy to the proceedings, all leading to a strong ending, and I like  having the team assembled around a common threat. If there's one area  that is still being worked out, it's the characters. For every character  that is being fleshed out, there's another that hasn't much space  devoted to them yet. The book has been moving fast, and covering a lot  of bases, since #1, and this is the result. Still, we're getting a fun  sense of how Adam treats his team, and fun moments of team interaction  throughout. Apollo has wisely been cast as the point of view character,  struggling to accept that his hero status has been elevated to this  superhuman police force and doubting his abilities as he flies off solo to combat the moon. It's a wise choice to have  one member of this group be not completely acclimated to life as an  untouchable superhero yet. Miguel Sepulveda is back to providing full  pencils, and I'm still warming to his style. His otherworldly threats  look great and his human figures are taking shape. I think the only  issue is that they don't always come together on the page for me. The  darker colour palette may contribute to that. Still, it's an enjoyable  book. Cornell is finding his feet more with each issue and the pace and  momentum help create a strong read.
underneath  our accepted map of the world, and that the being sent from the moon is  trying to access one under rural Colorado. This leads to a great scene,  where Jack Hawksmoor speaks to the spirits of different cities  (represented by deity-like beings) about what is going on. There are  other great displays of power here, including Projectionist preventing  any media coverage, from news media to blogs,  from discussing Stormwatch's  activities as they fight the moon. There is a an  energy to the proceedings, all leading to a strong ending, and I like  having the team assembled around a common threat. If there's one area  that is still being worked out, it's the characters. For every character  that is being fleshed out, there's another that hasn't much space  devoted to them yet. The book has been moving fast, and covering a lot  of bases, since #1, and this is the result. Still, we're getting a fun  sense of how Adam treats his team, and fun moments of team interaction  throughout. Apollo has wisely been cast as the point of view character,  struggling to accept that his hero status has been elevated to this  superhuman police force and doubting his abilities as he flies off solo to combat the moon. It's a wise choice to have  one member of this group be not completely acclimated to life as an  untouchable superhero yet. Miguel Sepulveda is back to providing full  pencils, and I'm still warming to his style. His otherworldly threats  look great and his human figures are taking shape. I think the only  issue is that they don't always come together on the page for me. The  darker colour palette may contribute to that. Still, it's an enjoyable  book. Cornell is finding his feet more with each issue and the pace and  momentum help create a strong read.Swamp Thing#3 - Scott Snyder/Yanick Paquette, Victor Ibanez
Snyder sneaks in with my favourite of the week. What an excellent little comic this was. Snyder tells two intertwined tales. In one, Abigail Arcane kidnaps Alec, and ultimately reveals that she needs his help to fight the rot (or the Black), the element that has trailed her family for generations, and the threat the Green told Alec about last issue. Snyder nails the pitch here; just as the tension rises to its highest point, he cuts to a fantastic one-page, silent shot of the skeleton of a young girl, surrounded by black. It's meant to be the moment Alec
 demonstrates  to Abigail that he has powers, and it is the perfect catharsis, and  also a stunning and disturbing image to propel the issue. There is some  exposition here, but it's much smoother than the previous issue's. Abby  explains her family's connection to the rot and how Swamp Thing  protected her from it until he disappeared. She's a great character,  with a hard edge, but also a very engaging strength and drive. Paquette  also expertly lays out the two pages of exposition, so that we read  Abby's story literally around the image of her body cowering in pain.  These scenes are juxtaposed (perfectly, I might add) with the story of a  young bubble boy named William who discovers his true abilities and  turns on his doctors and fellow patients. He is Abby's half-brother, who  can access the rot and turn it on others. Cue a series of increasingly  horrifying shots of distorted body parts that make last issue's similar  scenes look quaint in comparison (the man with the giant tongue, who can  barely stand up, is the kicker). Again, the pacing is expert here. We  feel for this boy's plight, and just as we are drawn in, he hears the  voice of a dead fish on a placard on the wall talk to him. His attacks  are great scenes and the end, where the two plot lines intertwine  and we learn the full stakes, is a great moment. But I like how Snyder  didn't leave the revelations until the very end. Due to Abby's  narration, we have an idea what powers the boy wields and taps into and  what is going to happen. His story isn't an isolated vignette that ties  into the main narrative at the end. It is integral to understanding the  narrative. Victor Ibanez actually draws all of young William's scenes,  which I didn't realize until the end. Paquette's images are just slightly more powerful, and his page layouts continue to dazzle, but  Ibanez really holds his own. He tells us the story of young, frightened,  marginalized William through images, and his later outbursts feel  terrible and violent thanks to the pencils. It's a very strong mixing of  artistic styles. This is such stuff as dreams are made on. A really  fantastic comic.
demonstrates  to Abigail that he has powers, and it is the perfect catharsis, and  also a stunning and disturbing image to propel the issue. There is some  exposition here, but it's much smoother than the previous issue's. Abby  explains her family's connection to the rot and how Swamp Thing  protected her from it until he disappeared. She's a great character,  with a hard edge, but also a very engaging strength and drive. Paquette  also expertly lays out the two pages of exposition, so that we read  Abby's story literally around the image of her body cowering in pain.  These scenes are juxtaposed (perfectly, I might add) with the story of a  young bubble boy named William who discovers his true abilities and  turns on his doctors and fellow patients. He is Abby's half-brother, who  can access the rot and turn it on others. Cue a series of increasingly  horrifying shots of distorted body parts that make last issue's similar  scenes look quaint in comparison (the man with the giant tongue, who can  barely stand up, is the kicker). Again, the pacing is expert here. We  feel for this boy's plight, and just as we are drawn in, he hears the  voice of a dead fish on a placard on the wall talk to him. His attacks  are great scenes and the end, where the two plot lines intertwine  and we learn the full stakes, is a great moment. But I like how Snyder  didn't leave the revelations until the very end. Due to Abby's  narration, we have an idea what powers the boy wields and taps into and  what is going to happen. His story isn't an isolated vignette that ties  into the main narrative at the end. It is integral to understanding the  narrative. Victor Ibanez actually draws all of young William's scenes,  which I didn't realize until the end. Paquette's images are just slightly more powerful, and his page layouts continue to dazzle, but  Ibanez really holds his own. He tells us the story of young, frightened,  marginalized William through images, and his later outbursts feel  terrible and violent thanks to the pencils. It's a very strong mixing of  artistic styles. This is such stuff as dreams are made on. A really  fantastic comic.Action Comics#3 - Grant Morrison/Rags Morales, Gene Ha
Morrison is certainly charging ahead with his brave new version of  Superman, as the plot takes big strides in several directions here. The  issue opens with a flashback to the last days of Krypton, as drawn by  Gene Ha, and it is different than any depiction we've seen before. It's a high society, and Jor-El's claims of the planet's destruction are doing  nothing but disrupting parties and social plans. There are some  interesting elements woven in here that make their way into developments  in the present, where Morrison ties them into Lex's interstellar  confidant from the previous issue. With all of that happening, the focus  is still squarely on Clark, as he struggles to navigate the corruption  in Metropolis and earn allies as both himself and Superman. There is  maybe a touch too much happening in these scenes, but, at the same time,  the fast pace is exciting and the montage of scenes works. I'm liking  Clark's interaction with Jimmy and Lois, friendly rivalries that have  plenty of room to continue growing. There are interesting areas explored  here, with Clark's fight for the little guy getting a reality check.  Jimmy is unconvinced by of it and Clark learns not everyone is happy  with Superman. A group of squatters had their construction-site home  destroyed in one of his battles. The two conclusions nicely tie what we  saw on Krypton into the forces mounting against Superman in the present.  Morales is proving to be the right choice for this book. He is  completely creating and owning the dirty, busy, lived-in Metropolis this  Superman is fighting for. The pages are high energy. And this Clark  genuinely looks like a young guy, living on his own for the first time.  This book is brimming with potential and ideas, so much so that perhaps a  bit too much is happening in one issue. But it's a thrill ride  nonetheless. Like Clark, Morrison is convinced of this Superman's  mission and beliefs and he sells it. It also helps that the villainous  plots are really starting to heat up.
  high society, and Jor-El's claims of the planet's destruction are doing  nothing but disrupting parties and social plans. There are some  interesting elements woven in here that make their way into developments  in the present, where Morrison ties them into Lex's interstellar  confidant from the previous issue. With all of that happening, the focus  is still squarely on Clark, as he struggles to navigate the corruption  in Metropolis and earn allies as both himself and Superman. There is  maybe a touch too much happening in these scenes, but, at the same time,  the fast pace is exciting and the montage of scenes works. I'm liking  Clark's interaction with Jimmy and Lois, friendly rivalries that have  plenty of room to continue growing. There are interesting areas explored  here, with Clark's fight for the little guy getting a reality check.  Jimmy is unconvinced by of it and Clark learns not everyone is happy  with Superman. A group of squatters had their construction-site home  destroyed in one of his battles. The two conclusions nicely tie what we  saw on Krypton into the forces mounting against Superman in the present.  Morales is proving to be the right choice for this book. He is  completely creating and owning the dirty, busy, lived-in Metropolis this  Superman is fighting for. The pages are high energy. And this Clark  genuinely looks like a young guy, living on his own for the first time.  This book is brimming with potential and ideas, so much so that perhaps a  bit too much is happening in one issue. But it's a thrill ride  nonetheless. Like Clark, Morrison is convinced of this Superman's  mission and beliefs and he sells it. It also helps that the villainous  plots are really starting to heat up.
 
 high society, and Jor-El's claims of the planet's destruction are doing  nothing but disrupting parties and social plans. There are some  interesting elements woven in here that make their way into developments  in the present, where Morrison ties them into Lex's interstellar  confidant from the previous issue. With all of that happening, the focus  is still squarely on Clark, as he struggles to navigate the corruption  in Metropolis and earn allies as both himself and Superman. There is  maybe a touch too much happening in these scenes, but, at the same time,  the fast pace is exciting and the montage of scenes works. I'm liking  Clark's interaction with Jimmy and Lois, friendly rivalries that have  plenty of room to continue growing. There are interesting areas explored  here, with Clark's fight for the little guy getting a reality check.  Jimmy is unconvinced by of it and Clark learns not everyone is happy  with Superman. A group of squatters had their construction-site home  destroyed in one of his battles. The two conclusions nicely tie what we  saw on Krypton into the forces mounting against Superman in the present.  Morales is proving to be the right choice for this book. He is  completely creating and owning the dirty, busy, lived-in Metropolis this  Superman is fighting for. The pages are high energy. And this Clark  genuinely looks like a young guy, living on his own for the first time.  This book is brimming with potential and ideas, so much so that perhaps a  bit too much is happening in one issue. But it's a thrill ride  nonetheless. Like Clark, Morrison is convinced of this Superman's  mission and beliefs and he sells it. It also helps that the villainous  plots are really starting to heat up.
  high society, and Jor-El's claims of the planet's destruction are doing  nothing but disrupting parties and social plans. There are some  interesting elements woven in here that make their way into developments  in the present, where Morrison ties them into Lex's interstellar  confidant from the previous issue. With all of that happening, the focus  is still squarely on Clark, as he struggles to navigate the corruption  in Metropolis and earn allies as both himself and Superman. There is  maybe a touch too much happening in these scenes, but, at the same time,  the fast pace is exciting and the montage of scenes works. I'm liking  Clark's interaction with Jimmy and Lois, friendly rivalries that have  plenty of room to continue growing. There are interesting areas explored  here, with Clark's fight for the little guy getting a reality check.  Jimmy is unconvinced by of it and Clark learns not everyone is happy  with Superman. A group of squatters had their construction-site home  destroyed in one of his battles. The two conclusions nicely tie what we  saw on Krypton into the forces mounting against Superman in the present.  Morales is proving to be the right choice for this book. He is  completely creating and owning the dirty, busy, lived-in Metropolis this  Superman is fighting for. The pages are high energy. And this Clark  genuinely looks like a young guy, living on his own for the first time.  This book is brimming with potential and ideas, so much so that perhaps a  bit too much is happening in one issue. But it's a thrill ride  nonetheless. Like Clark, Morrison is convinced of this Superman's  mission and beliefs and he sells it. It also helps that the villainous  plots are really starting to heat up.Animal Man#3 - Jeff Lemire/Travel Foreman
The quirky, odd humour of the previous issues mutates further, as Buddy and Maxine descend fully into the Red and artist Travel Foreman gets to show off. The big revelation here is that Buddy did not get his Animal Man powers for any reason beyond the Red creatures wanting to get closer to  Maxine, who is apparently an 'avatar' of some sort for them. Foreman  excels on these scenes, with Buddy and Maxine in free-float as the  former's body and face distort to horrifying levels and a variety of  bizarre creatures taunt and threaten them. The details of their plan are  still a bit murky right now, so it's up to Foreman to present this  frightening world. And, typical of his style, he mixes stunning and  detailed images of these creatures with stark, plain backgrounds (bathed in deep red), creating a great emphasis. As a plot thread,  this story is still brewing, but it's a visual feast that conveys the  danger the Baker family is in. Back at home, Lemire is in familiar  territory in regards to the twisted family humour. With her husband off  to God knows where and her son playfighting with skeleton animals, Ellen  can't help but he taken aback by her son's violent videogame. Lemire  masterfully plays with suspense and tension as Ellen and her son are  attacked at home by a different creature from the Red (accompanied by  another chilling visual). The whole thing plays like Poltergeist with a  twisted sense of humour and perfect pace and pitch. Foreman's  presentation of the Baker household is so clean and sparse that it truly  feels like terror has come to the home. These creatures can't help but  stand out against the sparse house. The final cliffhanger is great and  the whole package just works. It revels in its dirty underside and both  the writing and the art are unafraid to be ugly and disturbing. At the  same time, it's darkly funny, with four well-sketched out lead  characters. The danger also feels real - I was genuinely worried for  Ellen's predicament. This continues to be a wonderful title.
to get closer to  Maxine, who is apparently an 'avatar' of some sort for them. Foreman  excels on these scenes, with Buddy and Maxine in free-float as the  former's body and face distort to horrifying levels and a variety of  bizarre creatures taunt and threaten them. The details of their plan are  still a bit murky right now, so it's up to Foreman to present this  frightening world. And, typical of his style, he mixes stunning and  detailed images of these creatures with stark, plain backgrounds (bathed in deep red), creating a great emphasis. As a plot thread,  this story is still brewing, but it's a visual feast that conveys the  danger the Baker family is in. Back at home, Lemire is in familiar  territory in regards to the twisted family humour. With her husband off  to God knows where and her son playfighting with skeleton animals, Ellen  can't help but he taken aback by her son's violent videogame. Lemire  masterfully plays with suspense and tension as Ellen and her son are  attacked at home by a different creature from the Red (accompanied by  another chilling visual). The whole thing plays like Poltergeist with a  twisted sense of humour and perfect pace and pitch. Foreman's  presentation of the Baker household is so clean and sparse that it truly  feels like terror has come to the home. These creatures can't help but  stand out against the sparse house. The final cliffhanger is great and  the whole package just works. It revels in its dirty underside and both  the writing and the art are unafraid to be ugly and disturbing. At the  same time, it's darkly funny, with four well-sketched out lead  characters. The danger also feels real - I was genuinely worried for  Ellen's predicament. This continues to be a wonderful title.
 
The quirky, odd humour of the previous issues mutates further, as Buddy and Maxine descend fully into the Red and artist Travel Foreman gets to show off. The big revelation here is that Buddy did not get his Animal Man powers for any reason beyond the Red creatures wanting
 to get closer to  Maxine, who is apparently an 'avatar' of some sort for them. Foreman  excels on these scenes, with Buddy and Maxine in free-float as the  former's body and face distort to horrifying levels and a variety of  bizarre creatures taunt and threaten them. The details of their plan are  still a bit murky right now, so it's up to Foreman to present this  frightening world. And, typical of his style, he mixes stunning and  detailed images of these creatures with stark, plain backgrounds (bathed in deep red), creating a great emphasis. As a plot thread,  this story is still brewing, but it's a visual feast that conveys the  danger the Baker family is in. Back at home, Lemire is in familiar  territory in regards to the twisted family humour. With her husband off  to God knows where and her son playfighting with skeleton animals, Ellen  can't help but he taken aback by her son's violent videogame. Lemire  masterfully plays with suspense and tension as Ellen and her son are  attacked at home by a different creature from the Red (accompanied by  another chilling visual). The whole thing plays like Poltergeist with a  twisted sense of humour and perfect pace and pitch. Foreman's  presentation of the Baker household is so clean and sparse that it truly  feels like terror has come to the home. These creatures can't help but  stand out against the sparse house. The final cliffhanger is great and  the whole package just works. It revels in its dirty underside and both  the writing and the art are unafraid to be ugly and disturbing. At the  same time, it's darkly funny, with four well-sketched out lead  characters. The danger also feels real - I was genuinely worried for  Ellen's predicament. This continues to be a wonderful title.
to get closer to  Maxine, who is apparently an 'avatar' of some sort for them. Foreman  excels on these scenes, with Buddy and Maxine in free-float as the  former's body and face distort to horrifying levels and a variety of  bizarre creatures taunt and threaten them. The details of their plan are  still a bit murky right now, so it's up to Foreman to present this  frightening world. And, typical of his style, he mixes stunning and  detailed images of these creatures with stark, plain backgrounds (bathed in deep red), creating a great emphasis. As a plot thread,  this story is still brewing, but it's a visual feast that conveys the  danger the Baker family is in. Back at home, Lemire is in familiar  territory in regards to the twisted family humour. With her husband off  to God knows where and her son playfighting with skeleton animals, Ellen  can't help but he taken aback by her son's violent videogame. Lemire  masterfully plays with suspense and tension as Ellen and her son are  attacked at home by a different creature from the Red (accompanied by  another chilling visual). The whole thing plays like Poltergeist with a  twisted sense of humour and perfect pace and pitch. Foreman's  presentation of the Baker household is so clean and sparse that it truly  feels like terror has come to the home. These creatures can't help but  stand out against the sparse house. The final cliffhanger is great and  the whole package just works. It revels in its dirty underside and both  the writing and the art are unafraid to be ugly and disturbing. At the  same time, it's darkly funny, with four well-sketched out lead  characters. The danger also feels real - I was genuinely worried for  Ellen's predicament. This continues to be a wonderful title. nobody seems to  have wanted to stay with Scott, they have to be flagrantly persuaded of  his mission statement, and they're frankly not as "cool" as Wolverine's  squad. This cast may have played a more prominent role in recent years,  and be nominally more 'important,' but they can't compete with the  sheer fun of Wolverine, Shadowcat, Beast, Iceman, Rogue, et al. I feel  odd saying this, because if I had to pick a 'side' coming out of Schism,  it would no doubt have been Cyclops' (No offense to those behind  Schism, but Wolverine's position didn't make a lot of sense. Or, any  sense). But this book feels like it's fighting for readers to see its  mission statement as important, not ascending as the flagship X-book by  right (as it should be). The cast dynamic is unpleasant, the characters  all don't seem like they want to be there, and I don't blame them. If I  was stuck with this lot and knew how much fun Wolverine's group was  having in Westchester, I'd be out of there. There is promise here; there  are some good characters (Hope, Magik, Colossus) in the mix. And if  Gillen can really play up the mutant politics stuff and this team's role  as ambassadors for the mutant race, it will help this book. Because,  honestly, once the team goes out into the field to fight Mr. Sinister  and the Dreaming Celestial, this becomes a lame duck. Pacheco's art is  also borderline unrecognizable. When this man drew X-Men in the late  90s, I was riveted. His angular style and unique compositions wowed me  and I still wish he had stayed on longer. Any angular or unique aspects  are washed away here - every face is rounded to perfection, every angle  is completely smoothed out, and any unique energy is wrenched from his  art. It looks good but it has no life to it. Pacheco has such a distinct, attractive  style, and seems to have chosen to get rid of it in favour of this  posed, poised look. Snore. Gillen is better than this. He has been  better than this on Uncanny. Last month's "final issue" (#544) was  outstanding compared to this, brimming with life and feeling. This feels  like a bland mission statement and a tacked on battle scene, full of  lifeless characters. Not what I was expecting.
nobody seems to  have wanted to stay with Scott, they have to be flagrantly persuaded of  his mission statement, and they're frankly not as "cool" as Wolverine's  squad. This cast may have played a more prominent role in recent years,  and be nominally more 'important,' but they can't compete with the  sheer fun of Wolverine, Shadowcat, Beast, Iceman, Rogue, et al. I feel  odd saying this, because if I had to pick a 'side' coming out of Schism,  it would no doubt have been Cyclops' (No offense to those behind  Schism, but Wolverine's position didn't make a lot of sense. Or, any  sense). But this book feels like it's fighting for readers to see its  mission statement as important, not ascending as the flagship X-book by  right (as it should be). The cast dynamic is unpleasant, the characters  all don't seem like they want to be there, and I don't blame them. If I  was stuck with this lot and knew how much fun Wolverine's group was  having in Westchester, I'd be out of there. There is promise here; there  are some good characters (Hope, Magik, Colossus) in the mix. And if  Gillen can really play up the mutant politics stuff and this team's role  as ambassadors for the mutant race, it will help this book. Because,  honestly, once the team goes out into the field to fight Mr. Sinister  and the Dreaming Celestial, this becomes a lame duck. Pacheco's art is  also borderline unrecognizable. When this man drew X-Men in the late  90s, I was riveted. His angular style and unique compositions wowed me  and I still wish he had stayed on longer. Any angular or unique aspects  are washed away here - every face is rounded to perfection, every angle  is completely smoothed out, and any unique energy is wrenched from his  art. It looks good but it has no life to it. Pacheco has such a distinct, attractive  style, and seems to have chosen to get rid of it in favour of this  posed, poised look. Snore. Gillen is better than this. He has been  better than this on Uncanny. Last month's "final issue" (#544) was  outstanding compared to this, brimming with life and feeling. This feels  like a bland mission statement and a tacked on battle scene, full of  lifeless characters. Not what I was expecting.
 
 
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